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                <ol class="chapter"><li class="chapter-item expanded "><a href="../index.html"><strong aria-hidden="true">1.</strong> 快速开始</a></li><li class="chapter-item expanded "><a href="../quick/struct.html"><strong aria-hidden="true">2.</strong> 项目结构</a></li><li class="chapter-item expanded "><a href="../quick/command.html"><strong aria-hidden="true">3.</strong> SDK命令指引</a></li><li class="chapter-item expanded "><a href="../quick/update.html"><strong aria-hidden="true">4.</strong> 更新日志</a></li><li class="chapter-item expanded "><div><strong aria-hidden="true">5.</strong> 功能库</div></li><li><ol class="section"><li class="chapter-item expanded "><a href="../lib/api.html"><strong aria-hidden="true">5.1.</strong> API</a></li><li class="chapter-item expanded "><a href="../lib/attr.html"><strong aria-hidden="true">5.2.</strong> 属性 Attr</a></li><li class="chapter-item expanded "><a href="../lib/japi.html"><strong aria-hidden="true">5.3.</strong> JAPI</a></li><li class="chapter-item expanded "><a href="../lib/hslk1.html"><strong aria-hidden="true">5.4.</strong> Slk入门</a></li><li class="chapter-item expanded "><a href="../lib/hslk2.html"><strong aria-hidden="true">5.5.</strong> Slk进阶</a></li><li class="chapter-item expanded "><a href="../lib/hslk_f6.html"><strong aria-hidden="true">5.6.</strong> Slk原生物编字段</a></li><li class="chapter-item expanded "><a href="../lib/hslk_misc.html" class="active"><strong aria-hidden="true">5.7.</strong> Slk与MISC数据</a></li><li class="chapter-item expanded "><a href="../lib/sync.html"><strong aria-hidden="true">5.8.</strong> Sync同步</a></li></ol></li><li class="chapter-item expanded "><div><strong aria-hidden="true">6.</strong> 例子</div></li><li><ol class="section"><li class="chapter-item expanded "><a href="../example/leaderBoard.html"><strong aria-hidden="true">6.1.</strong> 使用排行榜</a></li><li class="chapter-item expanded "><a href="../example/multiBoard.html"><strong aria-hidden="true">6.2.</strong> 使用多面板</a></li><li class="chapter-item expanded "><a href="../example/dialog.html"><strong aria-hidden="true">6.3.</strong> 难度选择对话框</a></li><li class="chapter-item expanded "><a href="../example/pickHero.html"><strong aria-hidden="true">6.4.</strong> 常见两种选英雄</a></li><li class="chapter-item expanded "><a href="../example/attack.html"><strong aria-hidden="true">6.5.</strong> 简单刷兵</a></li></ol></li><li class="chapter-item expanded "><div><strong aria-hidden="true">7.</strong> 其他学习</div></li><li><ol class="section"><li class="chapter-item expanded "><a href="../other/jetbrain.html"><strong aria-hidden="true">7.1.</strong> Jetbrain设置</a></li><li class="chapter-item expanded "><a href="../other/q_a.html"><strong aria-hidden="true">7.2.</strong> 询问的技巧</a></li><li class="chapter-item expanded "><a href="../other/dz.html"><strong aria-hidden="true">7.3.</strong> 平台上线须知</a></li><li class="chapter-item expanded "><a href="../other/war3_tec.html"><strong aria-hidden="true">7.4.</strong> 魔兽作图小技巧</a></li><li class="chapter-item expanded "><a href="../other/war3_terrainArt.html"><strong aria-hidden="true">7.5.</strong> 魔兽地形贴图路径</a></li><li class="chapter-item expanded "><a href="../other/lua_engine.html"><strong aria-hidden="true">7.6.</strong> YDLua引擎</a></li><li class="chapter-item expanded "><a href="../other/ui_fdf.html"><strong aria-hidden="true">7.7.</strong> UI &amp; FDF</a></li></ol></li><li class="chapter-item expanded "><div><strong aria-hidden="true">8.</strong> 小小专栏</div></li><li><ol class="section"><li class="chapter-item expanded "><a href="../xxqq/BV1nV411J7FB.html"><strong aria-hidden="true">8.1.</strong> 基础指令介绍</a></li><li class="chapter-item expanded "><a href="../xxqq/BV1TK4y1Z7eB.html"><strong aria-hidden="true">8.2.</strong> hslk高级用法演示1</a></li><li class="chapter-item expanded "><a href="../xxqq/BV1M64y117sB.html"><strong aria-hidden="true">8.3.</strong> hslk高级用法演示2</a></li><li class="chapter-item expanded "><a href="../xxqq/BV1ZV411J7JJ.html"><strong aria-hidden="true">8.4.</strong> hslk高级用法演示3</a></li><li class="chapter-item expanded "><a href="../xxqq/BV1iv411L7CP.html"><strong aria-hidden="true">8.5.</strong> UI之sync演示</a></li><li class="chapter-item expanded "><a href="../xxqq/BV1Hy4y1s7cj.html"><strong aria-hidden="true">8.6.</strong> 构建酒馆与小地图UI显示头像</a></li><li class="chapter-item expanded "><a href="../xxqq/BV1Lh411v7pR.html"><strong aria-hidden="true">8.7.</strong> 伤害排行榜</a></li><li class="chapter-item expanded "><a href="../xxqq/upscale.html"><strong aria-hidden="true">8.8.</strong> 高端演示</a></li></ol></li></ol>            </div>
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                        <h2 id="slk与misc数据"><a class="header" href="#slk与misc数据">Slk与MISC数据</a></h2>
<pre><code class="language-lua">[Ping](4) =&gt; table: {
    [PingAttackColor] =&gt; &lt;string&gt;&quot;255,255,0,0&quot;
    [PingColor] =&gt; &lt;string&gt;&quot;255,0,255,0&quot;
    [PingAdvisorColor] =&gt; &lt;string&gt;&quot;255,255,255,0&quot;
    [PingWaypointColor] =&gt; &lt;string&gt;&quot;255,255,255,25&quot;
}
[Misc](232) =&gt; table: {
    [FadeBuffMinDuration] =&gt; &lt;string&gt;&quot;10&quot;
    [BountyTextVelocity] =&gt; &lt;string&gt;&quot;0,0.03,100&quot;
    [GrantNormalXP] =&gt; &lt;string&gt;&quot;25&quot;
    [LumberTextVelocity] =&gt; &lt;string&gt;&quot;0,0.03,100&quot;
    [GoldTextFadeStart] =&gt; &lt;string&gt;&quot;1&quot;
    [DamageBonusMagic] =&gt; &lt;string&gt;&quot;1.25,0.75,2.00,0.35,1.00,0.50,0.05,1.00&quot;
    [FoggedAttackRevealRadius] =&gt; &lt;string&gt;&quot;200.0&quot;
    [BuildingUnblightRadius] =&gt; &lt;string&gt;&quot;350&quot;
    [FadeBuffMinAlpha] =&gt; &lt;string&gt;&quot;96&quot;
    [FollowItemRange] =&gt; &lt;string&gt;&quot;1000&quot;
    [FadeBuffMaxAlpha] =&gt; &lt;string&gt;&quot;255&quot;
    [GoldTextColor] =&gt; &lt;string&gt;&quot;255,255,220,0&quot;
    [BashTextVelocity] =&gt; &lt;string&gt;&quot;0,0.04,100&quot;
    [GoldTextLifetime] =&gt; &lt;string&gt;&quot;2&quot;
    [ShadowStrikeTextVelocity] =&gt; &lt;string&gt;&quot;0,0.04,100&quot;
    [ScaledAnimTime] =&gt; &lt;string&gt;&quot;60&quot;
    [AwakenLevelFactor] =&gt; &lt;string&gt;&quot;.20&quot;
    [GoldTextVelocity] =&gt; &lt;string&gt;&quot;0,0.03,100&quot;
    [CanDeactivateBarkskin] =&gt; &lt;string&gt;&quot;1&quot;
    [Dusk] =&gt; &lt;string&gt;&quot;18&quot;
    [ChanceToMiss] =&gt; &lt;string&gt;&quot;0&quot;
    [BountyTextColor] =&gt; &lt;string&gt;&quot;255,255,220,0&quot;
    [BulletDeathTime] =&gt; &lt;string&gt;&quot;5&quot;
    [StructureFollowRange] =&gt; &lt;string&gt;&quot;100&quot;
    [LumberTextColor] =&gt; &lt;string&gt;&quot;255,0,200,80&quot;
    [BuildingAngle] =&gt; &lt;string&gt;&quot;270&quot;
    [CriticalStrikeTextVelocity] =&gt; &lt;string&gt;&quot;0,0.04,100&quot;
    [BountyTextLifetime] =&gt; &lt;string&gt;&quot;3&quot;
    [LumberTextLifetime] =&gt; &lt;string&gt;&quot;2&quot;
    [MaxCollisionRadius] =&gt; &lt;string&gt;&quot;200&quot;
    [BountyTextFadeStart] =&gt; &lt;string&gt;&quot;2&quot;
    [NeedHeroXP] =&gt; &lt;string&gt;&quot;200&quot;
    [LumberTextFadeStart] =&gt; &lt;string&gt;&quot;1&quot;
    [// revivalTime] =&gt; &lt;string&gt;&quot;originalTime * level * ReviveTimeFactor&quot;
    [TradingIncLarge] =&gt; &lt;string&gt;&quot;0&quot;
    [SpellCastRangeBuffer] =&gt; &lt;string&gt;&quot;300&quot;
    [ReactionDelay] =&gt; &lt;string&gt;&quot;0.25&quot;
    [StructureDecayTime] =&gt; &lt;string&gt;&quot;15&quot;
    [MissTextColor] =&gt; &lt;string&gt;&quot;255,255,0,0&quot;
    [ItemShadowOffset] =&gt; &lt;string&gt;&quot;50,50&quot;
    [MissTextVelocity] =&gt; &lt;string&gt;&quot;0,0.03,100&quot;
    [MissTextLifetime] =&gt; &lt;string&gt;&quot;3&quot;
    [MissTextFadeStart] =&gt; &lt;string&gt;&quot;1&quot;
    [CriticalStrikeTextColor] =&gt; &lt;string&gt;&quot;255,255,0,0&quot;
    [DefendDeflection] =&gt; &lt;string&gt;&quot;0&quot;
    [ShadowStrikeTextFadeStart] =&gt; &lt;string&gt;&quot;2&quot;
    [CriticalStrikeTextLifetime] =&gt; &lt;string&gt;&quot;5&quot;
    [CriticalStrikeTextFadeStart] =&gt; &lt;string&gt;&quot;2&quot;
    [ShadowStrikeTextColor] =&gt; &lt;string&gt;&quot;255,160,255,0&quot;
    [ManaBurnTextVelocity] =&gt; &lt;string&gt;&quot;0,0.04,100&quot;
    [ShadowStrikeTextLifetime] =&gt; &lt;string&gt;&quot;5&quot;
    [ManaBurnTextColor] =&gt; &lt;string&gt;&quot;255,82,82,255&quot;
    [BuildingPlacementNotifyRadius] =&gt; &lt;string&gt;&quot;600&quot;
    [MorphLandClosest] =&gt; &lt;string&gt;&quot;1&quot;
    [ManaBurnTextLifetime] =&gt; &lt;string&gt;&quot;5&quot;
    [ManaBurnTextFadeStart] =&gt; &lt;string&gt;&quot;2&quot;
    [BashTextColor] =&gt; &lt;string&gt;&quot;255,0,0,255&quot;
    [IllusionsGetAttackSpeedBonus] =&gt; &lt;string&gt;&quot;0&quot;
    [BashTextLifetime] =&gt; &lt;string&gt;&quot;5&quot;
    [BashTextFadeStart] =&gt; &lt;string&gt;&quot;2&quot;
    [HeroExpRange] =&gt; &lt;string&gt;&quot;1200&quot;
    [LavaSpawnColor] =&gt; &lt;string&gt;&quot;255,255,255,255,255,220,220,220,255,185,185,185&quot;
    [ActiveButtonColor] =&gt; &lt;string&gt;&quot;255,75,150,255&quot;
    [DamageBonusNormal] =&gt; &lt;string&gt;&quot;1.00,1.50,1.00,0.70,1.00,1.00,0.05,1.00&quot;
    [CloseEnoughRange] =&gt; &lt;string&gt;&quot;100&quot;
    [NeutralUseNotifyRadius] =&gt; &lt;string&gt;&quot;900&quot;
    [StrRegenBonus] =&gt; &lt;string&gt;&quot;0&quot;
    [ReviveMaxTimeFactor] =&gt; &lt;string&gt;&quot;2.0&quot;
    [RootAngle] =&gt; &lt;string&gt;&quot;250&quot;
    [AttackHalfAngle] =&gt; &lt;string&gt;&quot;0.5&quot;
    [InvisibleUnitsBestowAuras] =&gt; &lt;string&gt;&quot;0&quot;
    [DyingRevealRadius] =&gt; &lt;string&gt;&quot;500.0&quot;
    [BoneDecayTime] =&gt; &lt;string&gt;&quot;60&quot;
    [DecayTime] =&gt; &lt;string&gt;&quot;2&quot;
    [FlyingHeroesBestowAuras] =&gt; &lt;string&gt;&quot;0&quot;
    [FogFlashTime] =&gt; &lt;string&gt;&quot;3&quot;
    [DissipateTime] =&gt; &lt;string&gt;&quot;3&quot;
    [CancelTime] =&gt; &lt;string&gt;&quot;3&quot;
    [EffectDeathTime] =&gt; &lt;string&gt;&quot;5&quot;
    [CanDeactivateBearForm] =&gt; &lt;string&gt;&quot;1&quot;
    [CreepCampPathingCellDistance] =&gt; &lt;string&gt;&quot;26&quot;
    [FollowRange] =&gt; &lt;string&gt;&quot;300&quot;
    [RallyZOffset] =&gt; &lt;string&gt;&quot;200&quot;
    [HeroMaxAwakenCostGold] =&gt; &lt;string&gt;&quot;1400&quot;
    [DayLength] =&gt; &lt;string&gt;&quot;480&quot;
    [Dawn] =&gt; &lt;string&gt;&quot;6&quot;
    [DayHours] =&gt; &lt;string&gt;&quot;24&quot;
    [GoldMineMaxGold] =&gt; &lt;string&gt;&quot;1000000&quot;
    [AllowMultiBounce] =&gt; &lt;string&gt;&quot;1&quot;
    [InvisSpeed] =&gt; &lt;string&gt;&quot;0.4&quot;
    [LowGoldAmount] =&gt; &lt;string&gt;&quot;1500&quot;
    [CanDeactivateWindWalk] =&gt; &lt;string&gt;&quot;0&quot;
    [GoldMineOwnDuration] =&gt; &lt;string&gt;&quot;2.0&quot;
    [IntManaBonus] =&gt; &lt;string&gt;&quot;0&quot;
    [// this is the speed units change visibility (smaller] =&gt; &lt;string&gt;&quot;&quot;cloak&quot; slower)&quot;
    [SelectionCircleBaseZ] =&gt; &lt;string&gt;&quot;16&quot;
    [ItemShadowFile] =&gt; &lt;string&gt;&quot;Shadow&quot;
    [ItemShadowSize] =&gt; &lt;string&gt;&quot;120,120&quot;
    [StrAttackBonus] =&gt; &lt;string&gt;&quot;0&quot;
    [TownPortalCluster] =&gt; &lt;string&gt;&quot;1&quot;
    [AttackNotifyDelay] =&gt; &lt;string&gt;&quot;30.0&quot;
    [DrainTransfersLife] =&gt; &lt;string&gt;&quot;0&quot;
    [AttackNotifyRange] =&gt; &lt;string&gt;&quot;1250&quot;
    [CanDeactivateRavenForm] =&gt; &lt;string&gt;&quot;1&quot;
    [TradingIncSmall] =&gt; &lt;string&gt;&quot;0&quot;
    [MissDamageReduction] =&gt; &lt;string&gt;&quot;0.&quot;
    [MagicImmunesResistDamage] =&gt; &lt;string&gt;&quot;1&quot;
    [MagicImmunesResistThorns] =&gt; &lt;string&gt;&quot;0&quot;
    [MagicImmunesResistLeech] =&gt; &lt;string&gt;&quot;0&quot;
    [MagicImmunesResistUltimates] =&gt; &lt;string&gt;&quot;0&quot;
    [CycloneStasis] =&gt; &lt;string&gt;&quot;0&quot;
    [GrantNormalXPFormulaB] =&gt; &lt;string&gt;&quot;5&quot;
    [ReviveTimeFactor] =&gt; &lt;string&gt;&quot;0.65&quot;
    [DepCheckAlias] =&gt; &lt;string&gt;&quot;1&quot;
    [MassTeleportCluster] =&gt; &lt;string&gt;&quot;1&quot;
    [DarkSummoningCluster] =&gt; &lt;string&gt;&quot;1&quot;
    [AmuletOfRecallCluster] =&gt; &lt;string&gt;&quot;1&quot;
    [MorphAlternateDisable] =&gt; &lt;string&gt;&quot;0&quot;
    [InvulnSummonDispelDamage] =&gt; &lt;string&gt;&quot;1&quot;
    [ConstructionDamageRefundPenalty] =&gt; &lt;string&gt;&quot;1&quot;
    [UpgradeDamageRefundPenalty] =&gt; &lt;string&gt;&quot;0&quot;
    [MaxUnitSpeed] =&gt; &lt;string&gt;&quot;522&quot;
    [EnsnareIsMagic] =&gt; &lt;string&gt;&quot;0&quot;
    [MinUnitSpeed] =&gt; &lt;string&gt;&quot;0&quot;
    [WebIsMagic] =&gt; &lt;string&gt;&quot;0&quot;
    [IllusionsGetAttackBonus] =&gt; &lt;string&gt;&quot;0&quot;
    [IllusionsGetMoveSpeedBonus] =&gt; &lt;string&gt;&quot;0&quot;
    [IllusionsGetDefenseBonus] =&gt; &lt;string&gt;&quot;0&quot;
    [IllusionsCanRestoreLife] =&gt; &lt;string&gt;&quot;0&quot;
    [IllusionsCanRestoreMana] =&gt; &lt;string&gt;&quot;0&quot;
    [IllusionsBestowAuras] =&gt; &lt;string&gt;&quot;0&quot;
    [CanDeactivateAvengerForm] =&gt; &lt;string&gt;&quot;0&quot;
    [IllusionsGetAutocast] =&gt; &lt;string&gt;&quot;0&quot;
    [GrantNormalXPFormulaA] =&gt; &lt;string&gt;&quot;1&quot;
    [DrainGivesBonusMana] =&gt; &lt;string&gt;&quot;0&quot;
    [PolymorphedUnitsBestowAuras] =&gt; &lt;string&gt;&quot;0&quot;
    [BurrowedUnitsBestowAuras] =&gt; &lt;string&gt;&quot;0&quot;
    [DamageBonusChaos] =&gt; &lt;string&gt;&quot;1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00&quot;
    [AnimatedUnitsBestowAuras] =&gt; &lt;string&gt;&quot;0&quot;
    [MoveSpeedBonusesStack] =&gt; &lt;string&gt;&quot;1&quot;
    [DrainUsesEtheralBonus] =&gt; &lt;string&gt;&quot;0&quot;
    [DrainTransfersMana] =&gt; &lt;string&gt;&quot;0&quot;
    [AgiAttackSpeedBonus] =&gt; &lt;string&gt;&quot;0&quot;
    [DrainGivesBonusLife] =&gt; &lt;string&gt;&quot;0&quot;
    [EtherealDamageBonusAlly] =&gt; &lt;string&gt;&quot;1&quot;
    [CanDeactivateAvatar] =&gt; &lt;string&gt;&quot;0&quot;
    [CanDeactivateBladestorm] =&gt; &lt;string&gt;&quot;0&quot;
    [AgiMoveBonus] =&gt; &lt;string&gt;&quot;0&quot;
    [CanDeactivateBurrow] =&gt; &lt;string&gt;&quot;1&quot;
    [CanDeactivateCallToArms] =&gt; &lt;string&gt;&quot;1&quot;
    [CanDeactivateChemicalRage] =&gt; &lt;string&gt;&quot;0&quot;
    [CanDeactivateCorporealForm] =&gt; &lt;string&gt;&quot;1&quot;
    [DisplayBuildingStatus] =&gt; &lt;string&gt;&quot;0&quot;
    [CanDeactivateDefend] =&gt; &lt;string&gt;&quot;1&quot;
    [GrantNormalXPFormulaC] =&gt; &lt;string&gt;&quot;5&quot;
    [CanDeactivateDivineShield] =&gt; &lt;string&gt;&quot;1&quot;
    [CanDeactivateImmolation] =&gt; &lt;string&gt;&quot;1&quot;
    [CanDeactivateManaFlare] =&gt; &lt;string&gt;&quot;0&quot;
    [CanDeactivateManaShield] =&gt; &lt;string&gt;&quot;1&quot;
    [CanDeactivateMetamorphosis] =&gt; &lt;string&gt;&quot;0&quot;
    [CanDeactivateRoboGoblin] =&gt; &lt;string&gt;&quot;1&quot;
    [CanDeactivateStoneForm] =&gt; &lt;string&gt;&quot;1&quot;
    [CanDeactivateSubmerge] =&gt; &lt;string&gt;&quot;1&quot;
    [RelativeUpgradeCost] =&gt; &lt;string&gt;&quot;1&quot;
    [ItemSaleAggroRange] =&gt; &lt;string&gt;&quot;0&quot;
    [UnitSaleAggroRange] =&gt; &lt;string&gt;&quot;0&quot;
    [AbilSaleAggroRange] =&gt; &lt;string&gt;&quot;0&quot;
    [AbolishMagicDispelSmart] =&gt; &lt;string&gt;&quot;0&quot;
    [UpgradeInProgressIdChange] =&gt; &lt;string&gt;&quot;1&quot;
    [GlobalExperience] =&gt; &lt;string&gt;&quot;1&quot;
    [HeroMaxAwakenCostLumber] =&gt; &lt;string&gt;&quot;350&quot;
    [MaxLevelHeroesDrainExp] =&gt; &lt;string&gt;&quot;1&quot;
    [BuildingKillsGiveExp] =&gt; &lt;string&gt;&quot;0&quot;
    [DisplayEnemyInventory] =&gt; &lt;string&gt;&quot;1&quot;
    [AgiDefenseBonus] =&gt; &lt;string&gt;&quot;0&quot;
    [HeroMaxReviveCostGold] =&gt; &lt;string&gt;&quot;700&quot;
    [AwakenLumberLevelFactor] =&gt; &lt;string&gt;&quot;.20&quot;
    [HeroMaxReviveCostLumber] =&gt; &lt;string&gt;&quot;0&quot;
    [HeroMaxReviveTime] =&gt; &lt;string&gt;&quot;150&quot;
    [GuardReturnTime] =&gt; &lt;string&gt;&quot;5.0&quot;
    [HeroReviveManaStart] =&gt; &lt;string&gt;&quot;1&quot;
    [HeroReviveManaFactor] =&gt; &lt;string&gt;&quot;0.0&quot;
    [HeroReviveLifeFactor] =&gt; &lt;string&gt;&quot;1.0&quot;
    [HeroAwakenManaStart] =&gt; &lt;string&gt;&quot;0&quot;
    [PawnItemRate] =&gt; &lt;string&gt;&quot;0.50&quot;
    [HeroAwakenManaFactor] =&gt; &lt;string&gt;&quot;0.0&quot;
    [HeroAwakenLifeFactor] =&gt; &lt;string&gt;&quot;0.5&quot;
    [// goldRevivalCost] =&gt; &lt;string&gt;&quot;originalCost * (ReviveBaseFactor + (ReviveLevelFactor*(level-1)))&quot;
    [// lumberRevivalCost] =&gt; &lt;string&gt;&quot;originalCost * (ReviveBaseLumberFactor + (ReviveLumberLevelFactor*(level-1)))&quot;
    [ReviveBaseFactor] =&gt; &lt;string&gt;&quot;.40&quot;
    [ReviveLevelFactor] =&gt; &lt;string&gt;&quot;.10&quot;
    [ReviveBaseLumberFactor] =&gt; &lt;string&gt;&quot;0&quot;
    [DamageBonusSpells] =&gt; &lt;string&gt;&quot;1.00,1.00,1.00,1.00,1.00,0.75,0.05,1.00&quot;
    [ReviveLumberLevelFactor] =&gt; &lt;string&gt;&quot;0&quot;
    [ReviveMaxFactor] =&gt; &lt;string&gt;&quot;4.0&quot;
    [FrostAttackSpeedDecrease] =&gt; &lt;string&gt;&quot;0&quot;
    [AwakenBaseFactor] =&gt; &lt;string&gt;&quot;.80&quot;
    [FrostMoveSpeedDecrease] =&gt; &lt;string&gt;&quot;0&quot;
    [AwakenBaseLumberFactor] =&gt; &lt;string&gt;&quot;.80&quot;
    [AwakenMaxFactor] =&gt; &lt;string&gt;&quot;8.0&quot;
    [MinBldgSpeed] =&gt; &lt;string&gt;&quot;25&quot;
    [MaxBldgSpeed] =&gt; &lt;string&gt;&quot;400&quot;
    [MaxHeroLevel] =&gt; &lt;string&gt;&quot;10&quot;
    [MaxUnitLevel] =&gt; &lt;string&gt;&quot;99&quot;
    [GrantHeroXP] =&gt; &lt;string&gt;&quot;100,120,160,220,300&quot;
    [HeroFactorXP] =&gt; &lt;string&gt;&quot;80,70,60,50,0&quot;
    [EtherealHealBonus] =&gt; &lt;string&gt;&quot;1.66&quot;
    [SummonedKillFactor] =&gt; &lt;string&gt;&quot;0.5&quot;
    [StrHitPointBonus] =&gt; &lt;string&gt;&quot;0&quot;
    [IntRegenBonus] =&gt; &lt;string&gt;&quot;0&quot;
    [AgiDefenseBase] =&gt; &lt;string&gt;&quot;0&quot;
    [// f(x)] =&gt; &lt;string&gt;&quot;A*f(x-1) + B*x + C&quot;
    [NeedHeroXPFormulaA] =&gt; &lt;string&gt;&quot;1&quot;
    [NeedHeroXPFormulaB] =&gt; &lt;string&gt;&quot;100&quot;
    [NeedHeroXPFormulaC] =&gt; &lt;string&gt;&quot;0&quot;
    [GrantHeroXPFormulaA] =&gt; &lt;string&gt;&quot;1&quot;
    [GrantHeroXPFormulaB] =&gt; &lt;string&gt;&quot;0&quot;
    [GrantHeroXPFormulaC] =&gt; &lt;string&gt;&quot;100&quot;
    [HeroAbilityLevelSkip] =&gt; &lt;string&gt;&quot;2&quot;
    [DropItemRange] =&gt; &lt;string&gt;&quot;100&quot;
    [GiveItemRange] =&gt; &lt;string&gt;&quot;150&quot;
    [PickupItemRange] =&gt; &lt;string&gt;&quot;150&quot;
    [PawnItemRange] =&gt; &lt;string&gt;&quot;300&quot;
    [CallForHelp] =&gt; &lt;string&gt;&quot;600&quot;
    [CreepCallForHelp] =&gt; &lt;string&gt;&quot;600&quot;
    [DefenseArmor] =&gt; &lt;string&gt;&quot;0.06&quot;
    [DamageBonusPierce] =&gt; &lt;string&gt;&quot;2.00,0.75,1.00,0.35,1.00,0.50,0.05,1.50&quot;
    [DamageBonusSiege] =&gt; &lt;string&gt;&quot;1.00,0.50,1.00,1.50,1.00,0.50,0.05,1.50&quot;
    [DamageBonusHero] =&gt; &lt;string&gt;&quot;1.00,1.00,1.00,0.50,1.00,1.00,0.05,1.00&quot;
    [EtherealDamageBonus] =&gt; &lt;string&gt;&quot;0,0,0,1.66,0,1.66,0&quot;
    [GuardDistance] =&gt; &lt;string&gt;&quot;600&quot;
    [MaxGuardDistance] =&gt; &lt;string&gt;&quot;1000&quot;
}
[Ques](1) =&gt; table: {
    [QuestIndicatorTimeout] =&gt; &lt;string&gt;&quot;10&quot;
}
[Came](19) =&gt; table: {
    [AOA] =&gt; &lt;string&gt;&quot;20&quot;
    [top] =&gt; &lt;string&gt;&quot;2&quot;
    [FarZ] =&gt; &lt;string&gt;&quot;5000,5000,5000,5000,5000,5000&quot;
    [FOV] =&gt; &lt;string&gt;&quot;20&quot;
    [SmoothMaxDist] =&gt; &lt;string&gt;&quot;1000&quot;
    [SmoothScale] =&gt; &lt;string&gt;&quot;0.80&quot;
    [NearZ] =&gt; &lt;string&gt;&quot;100,100,100,100,100,100,60&quot;
    [Rotation] =&gt; &lt;string&gt;&quot;30&quot;
    [Height] =&gt; &lt;string&gt;&quot;0,0,0,0,0,0,0&quot;
    [Distance] =&gt; &lt;string&gt;&quot;1200&quot;
    [Smoothing] =&gt; &lt;string&gt;&quot;0.00&quot;
    [SmoothBias] =&gt; &lt;string&gt;&quot;0.15&quot;
    [SmoothMinFPS] =&gt; &lt;string&gt;&quot;10&quot;
    [right] =&gt; &lt;string&gt;&quot;4&quot;
    [SmoothBeta] =&gt; &lt;string&gt;&quot;1.5&quot;
    [Forward] =&gt; &lt;string&gt;&quot;3000&quot;
    [Strafe] =&gt; &lt;string&gt;&quot;3000&quot;
    [left] =&gt; &lt;string&gt;&quot;4&quot;
    [bottom] =&gt; &lt;string&gt;&quot;2&quot;
}
[Info](5) =&gt; table: {
    [MeleeRangeMax] =&gt; &lt;string&gt;&quot;128&quot;
    [SpeedSlow] =&gt; &lt;string&gt;&quot;220&quot;
    [SpeedAverage] =&gt; &lt;string&gt;&quot;280&quot;
    [AttackAverage] =&gt; &lt;string&gt;&quot;1.5&quot;
    [AttackSlow] =&gt; &lt;string&gt;&quot;2&quot;
}
[Flye](2) =&gt; table: {
    [MaximizeRadius] =&gt; &lt;string&gt;&quot;6&quot;
    [SmoothLevels] =&gt; &lt;string&gt;&quot;3&quot;
}
[Unpa](4) =&gt; table: {
    [left] =&gt; &lt;string&gt;&quot;6&quot;
    [right] =&gt; &lt;string&gt;&quot;6&quot;
    [top] =&gt; &lt;string&gt;&quot;8&quot;
    [bottom] =&gt; &lt;string&gt;&quot;4&quot;
}
[Defa](5) =&gt; table: {
    [Style] =&gt; &lt;string&gt;&quot;0&quot;
    [Start] =&gt; &lt;string&gt;&quot;20000&quot;
    [End] =&gt; &lt;string&gt;&quot;50000&quot;
    [Density] =&gt; &lt;string&gt;&quot;0&quot;
    [Color] =&gt; &lt;string&gt;&quot;0,0,0,0&quot;
}
[Arth](33) =&gt; table: {
    [File1] =&gt; &lt;string&gt;&quot;Doodads\Cinematic\ArthasIllidanFight\ArthasCape0001.mrf&quot;
    [File21] =&gt; &lt;string&gt;&quot;Doodads\Cinematic\ArthasIllidanFight\ArthasCape0004.mrf&quot;
    [Style] =&gt; &lt;string&gt;&quot;0&quot;
    [File13] =&gt; &lt;string&gt;&quot;Doodads\Cinematic\ArthasIllidanFight\IllidanDeathShadowA.blp&quot;
    [Start] =&gt; &lt;string&gt;&quot;0&quot;
    [End] =&gt; &lt;string&gt;&quot;6000&quot;
    [Density] =&gt; &lt;string&gt;&quot;1&quot;
    [File3] =&gt; &lt;string&gt;&quot;Doodads\Cinematic\ArthasIllidanFight\ArthasCloakFight.blp&quot;
    [Color] =&gt; &lt;string&gt;&quot;255,92,112,120&quot;
    [File0] =&gt; &lt;string&gt;&quot;Sound\Ambient\DoodadEffects\FinalCinematic.mp3&quot;
    [File4] =&gt; &lt;string&gt;&quot;Doodads\Cinematic\ArthasIllidanFight\Arthas1.blp&quot;
    [File5] =&gt; &lt;string&gt;&quot;Doodads\Cinematic\ArthasIllidanFight\StoneTiledSnowTALLtrev.blp&quot;
    [File6] =&gt; &lt;string&gt;&quot;Doodads\Cinematic\ArthasIllidanFight\IllidanBlade.blp&quot;
    [File7] =&gt; &lt;string&gt;&quot;Doodads\Cinematic\ArthasIllidanFight\FrostMorne.blp&quot;
    [File8] =&gt; &lt;string&gt;&quot;Doodads\Cinematic\ArthasIllidanFight\BigAssSky.blp&quot;
    [File9] =&gt; &lt;string&gt;&quot;Doodads\Cinematic\ArthasIllidanFight\ArthasCape0000.mrf&quot;
    [File10] =&gt; &lt;string&gt;&quot;Doodads\Cinematic\ArthasIllidanFight\ArthasCape0002.mrf&quot;
    [File11] =&gt; &lt;string&gt;&quot;Doodads\Cinematic\ArthasIllidanFight\ArthasCape0003.mrf&quot;
    [File12] =&gt; &lt;string&gt;&quot;Doodads\Cinematic\ArthasIllidanFight\SpeedLines1_solid.blp&quot;
    [File14] =&gt; &lt;string&gt;&quot;Doodads\Cinematic\ArthasIllidanFight\IllidanCineStuff.blp&quot;
    [File15] =&gt; &lt;string&gt;&quot;Doodads\Cinematic\ArthasIllidanFight\IllidanCine.blp&quot;
    [File16] =&gt; &lt;string&gt;&quot;Doodads\Cinematic\ArthasIllidanFight\IceCrownWalls.blp&quot;
    [File17] =&gt; &lt;string&gt;&quot;Doodads\Cinematic\ArthasIllidanFight\IceCrownDoodads0.blp&quot;
    [File18] =&gt; &lt;string&gt;&quot;Doodads\Cinematic\ArthasIllidanFight\Ice_Natural01.blp&quot;
    [File19] =&gt; &lt;string&gt;&quot;Doodads\Cinematic\ArthasIllidanFight\Clouds8x8.blp&quot;
    [File20] =&gt; &lt;string&gt;&quot;Doodads\Cinematic\ArthasIllidanFight\Ice_Natural01.blp&quot;
    [File22] =&gt; &lt;string&gt;&quot;Doodads\Cinematic\ArthasIllidanFight\ArthasCape0005.mrf&quot;
    [File23] =&gt; &lt;string&gt;&quot;Doodads\Cinematic\ArthasIllidanFight\SacrificialAltarskull1.blp&quot;
    [File24] =&gt; &lt;string&gt;&quot;Doodads\Cinematic\ArthasIllidanFight\rockShadow.blp&quot;
    [File25] =&gt; &lt;string&gt;&quot;Doodads\Cinematic\ArthasIllidanFight\IronForgeSnow01solid1.blp&quot;
    [File26] =&gt; &lt;string&gt;&quot;Doodads\Cinematic\ArthasIllidanFight\furboots2.blp&quot;
    [File27] =&gt; &lt;string&gt;&quot;Doodads\Cinematic\ArthasIllidanFight\IllidanBlade_mip1.blp&quot;
    [Scene1] =&gt; &lt;string&gt;&quot;FinalCinematic&quot;
}
[Terr](9) =&gt; table: {
    [MaxHeight] =&gt; &lt;string&gt;&quot;1536&quot;
    [Style] =&gt; &lt;string&gt;&quot;0&quot;
    [Start] =&gt; &lt;string&gt;&quot;3000&quot;
    [End] =&gt; &lt;string&gt;&quot;5000&quot;
    [// 0] =&gt; &lt;string&gt;&quot;low ground, each cliff level = 128&quot;
    [Density] =&gt; &lt;string&gt;&quot;0.5&quot;
    [MinHeight] =&gt; &lt;string&gt;&quot;-128&quot;
    [Color] =&gt; &lt;string&gt;&quot;255,0,0,0&quot;
    [MaxSlope] =&gt; &lt;string&gt;&quot;50&quot;
}
[Menu](5) =&gt; table: {
    [Style] =&gt; &lt;string&gt;&quot;0,0&quot;
    [Start] =&gt; &lt;string&gt;&quot;100,0&quot;
    [End] =&gt; &lt;string&gt;&quot;5500,7000&quot;
    [Density] =&gt; &lt;string&gt;&quot;1,1&quot;
    [Color] =&gt; &lt;string&gt;&quot;255,11,20,11,255,178,178,204&quot;
}
[Soun](5) =&gt; table: {
    [MusicFadeInterval] =&gt; &lt;string&gt;&quot;500&quot;
    [MinDist] =&gt; &lt;string&gt;&quot;1200&quot;
    [Attenuation] =&gt; &lt;string&gt;&quot;3.0&quot;
    [MaxDist] =&gt; &lt;string&gt;&quot;20000&quot;
    [MusicFadeRate] =&gt; &lt;string&gt;&quot;16&quot;
}
[Targ](2) =&gt; table: {
    [TargetLightColor] =&gt; &lt;string&gt;&quot;180,0,255,0&quot;
    [SelTargetColor] =&gt; &lt;string&gt;&quot;255,240,200,0&quot;
}
[Ligh](1) =&gt; table: {
    [Direction] =&gt; &lt;string&gt;&quot;0.3,0.3,-0.25&quot;
}
[Sele](15) =&gt; table: {
    [NumSizes] =&gt; &lt;string&gt;&quot;3&quot;
    [TextureDotted00] =&gt; &lt;string&gt;&quot;ReplaceableTextures\Selection\SelectionCircleSmallDotted&quot;
    [ColorEnemy] =&gt; &lt;string&gt;&quot;255,255,0,0&quot;
    [Texture00] =&gt; &lt;string&gt;&quot;ReplaceableTextures\Selection\SelectionCircleSmall&quot;
    [AllyOffset] =&gt; &lt;string&gt;&quot;0.2&quot;
    [Size00] =&gt; &lt;string&gt;&quot;100&quot;
    [ColorNeutral] =&gt; &lt;string&gt;&quot;255,255,255,0&quot;
    [TextureDotted01] =&gt; &lt;string&gt;&quot;ReplaceableTextures\Selection\SelectionCircleMedDotted&quot;
    [Texture01] =&gt; &lt;string&gt;&quot;ReplaceableTextures\Selection\SelectionCircleMed&quot;
    [Size01] =&gt; &lt;string&gt;&quot;300&quot;
    [ScaleFactor] =&gt; &lt;string&gt;&quot;72&quot;
    [TextureDotted02] =&gt; &lt;string&gt;&quot;ReplaceableTextures\Selection\SelectionCircleLargeDotted&quot;
    [Texture02] =&gt; &lt;string&gt;&quot;ReplaceableTextures\Selection\SelectionCircleLarge&quot;
    [ImageWalkableZOffset] =&gt; &lt;string&gt;&quot;15&quot;
    [ColorFriend] =&gt; &lt;string&gt;&quot;255,0,255,0&quot;
}
[Blig](7) =&gt; table: {
    [DCT_s2] =&gt; &lt;string&gt;&quot;10&quot;
    [Texture] =&gt; &lt;string&gt;&quot;TerrainArt\Blight\Blight&quot;
    [DCT_d2] =&gt; &lt;string&gt;&quot;20&quot;
    [PuffModel] =&gt; &lt;string&gt;&quot;Environment\BlightDoodad\BlightDoodad.mdl&quot;
    [DCT_s1] =&gt; &lt;string&gt;&quot;5&quot;
    [DCT_sd] =&gt; &lt;string&gt;&quot;15&quot;
    [DCT_d1] =&gt; &lt;string&gt;&quot;5&quot;
}
[Wate](5) =&gt; table: {
    [DeepLevelPathing] =&gt; &lt;string&gt;&quot;52&quot;
    [MinDepth] =&gt; &lt;string&gt;&quot;10&quot;
    [DeepLevel] =&gt; &lt;string&gt;&quot;64&quot;
    [MaxDepth] =&gt; &lt;string&gt;&quot;72&quot;
    [WavesDepth] =&gt; &lt;string&gt;&quot;25&quot;
}
[Team](4) =&gt; table: {
    [ColorIndexPlayer] =&gt; &lt;string&gt;&quot;1&quot;
    [ColorIndexAlly] =&gt; &lt;string&gt;&quot;2&quot;
    [ColorIndexCreep] =&gt; &lt;string&gt;&quot;12&quot;
    [ColorIndexEnemy] =&gt; &lt;string&gt;&quot;0&quot;
}
[FogO](25) =&gt; table: {
    [BlackMaskedObject] =&gt; &lt;string&gt;&quot;255,0,0,0&quot;
    [FoggedTerrain] =&gt; &lt;string&gt;&quot;170,16,16,32&quot;
    [FoggedObject] =&gt; &lt;string&gt;&quot;255,64,64,96&quot;
    [BlackMaskedTerrain] =&gt; &lt;string&gt;&quot;255,0,0,0&quot;
    [DarkMaskedTerrain] =&gt; &lt;string&gt;&quot;230,0,0,0&quot;
    [BoundaryTerrain] =&gt; &lt;string&gt;&quot;230,0,0,0&quot;
    [FogColorCreepAllied] =&gt; &lt;string&gt;&quot;255,0,0,50&quot;
    [BoundaryObject] =&gt; &lt;string&gt;&quot;255,0,0,0&quot;
    [FoggedBoundaryTerrain] =&gt; &lt;string&gt;&quot;170,16,16,32&quot;
    [FogColorPlayer] =&gt; &lt;string&gt;&quot;255,255,255,255&quot;
    [DarkMaskedObject] =&gt; &lt;string&gt;&quot;255,32,32,48&quot;
    [FoggedBoundaryObject] =&gt; &lt;string&gt;&quot;255,64,64,96&quot;
    [ShadowImageColor] =&gt; &lt;string&gt;&quot;170,0,0,0&quot;
    [FogColorAlly] =&gt; &lt;string&gt;&quot;255,0,255,210&quot;
    [FogColorEnemy] =&gt; &lt;string&gt;&quot;255,255,0,0&quot;
    [FogColorResource] =&gt; &lt;string&gt;&quot;255,32,128,128&quot;
    [FogColorItem] =&gt; &lt;string&gt;&quot;255,240,240,0&quot;
    [FogColorHero] =&gt; &lt;string&gt;&quot;255,255,255,128&quot;
    [FogColorCreepNormal] =&gt; &lt;string&gt;&quot;255,0,0,50&quot;
    [FogColorDestructable] =&gt; &lt;string&gt;&quot;255,0,160,128&quot;
    [FogColorBlackMaskAlpha] =&gt; &lt;string&gt;&quot;0&quot;
    [FogColorDarkMaskAlpha] =&gt; &lt;string&gt;&quot;96&quot;
    [FogColorFogMaskAlpha] =&gt; &lt;string&gt;&quot;192&quot;
    [FogColorVisibleAlpha] =&gt; &lt;string&gt;&quot;255&quot;
    [FogColorBlightMask] =&gt; &lt;string&gt;&quot;0,63,63,64&quot;
}
[Mini](8) =&gt; table: {
    [MinimapToughCampColor] =&gt; &lt;string&gt;&quot;255,220,0,0&quot;
    [MinimapToughCampThreshold] =&gt; &lt;string&gt;&quot;20&quot;
    [MinimapColorBorder] =&gt; &lt;string&gt;&quot;255,60,60,70&quot;
    [MinimapMiddleCampThreshold] =&gt; &lt;string&gt;&quot;10&quot;
    [MinimapMiddleCampScale] =&gt; &lt;string&gt;&quot;1.3&quot;
    [MinimapWeakCampColor] =&gt; &lt;string&gt;&quot;255,0,200,0&quot;
    [MinimapMiddleCampColor] =&gt; &lt;string&gt;&quot;255,255,128,0&quot;
    [MinimapCampPulseScale] =&gt; &lt;string&gt;&quot;0.5&quot;
}
[Glue](3) =&gt; table: {
    [ControlFadeDuration] =&gt; &lt;string&gt;&quot;0.25&quot;
    [ControlFadeDurationDebug] =&gt; &lt;string&gt;&quot;0.01&quot;
    [CustomLoadTimerDuration] =&gt; &lt;string&gt;&quot;10.0&quot;
}
[Batt](3) =&gt; table: {
    [LargeMapRange] =&gt; &lt;string&gt;&quot;9,12&quot;
    [SmallMapRange] =&gt; &lt;string&gt;&quot;2,4&quot;
    [MediumMapRange] =&gt; &lt;string&gt;&quot;5,8&quot;
}
[Occl](4) =&gt; table: {
    [BuildingsOcclude] =&gt; &lt;string&gt;&quot;0&quot;
    [OccluderColor] =&gt; &lt;string&gt;&quot;128,255,255,255&quot;
    [MarkImage] =&gt; &lt;string&gt;&quot;ReplaceableTextures\Occlusion\OcclusionMark&quot;
    [MarkColor] =&gt; &lt;string&gt;&quot;255,255,0,255&quot;
}
[Plac](2) =&gt; table: {
    [PaidStructureColor] =&gt; &lt;string&gt;&quot;96,128,128,255&quot;
    [UnpaidStructureColor] =&gt; &lt;string&gt;&quot;96,255,128,128&quot;
} 
</code></pre>

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